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Junker Mayhem
Junker Mayhem was my first project as a Principal Game Designer, where I created the entire game design based on production requirements. The game is an on-rails shooter, and my responsibilities included complete design, balancing, level design, combat flow, as well as creating visual (VFX) and sound effects (SFX).
In the game design, I developed mechanics and systems that ensured fluid and engaging gameplay, meeting the production team's requirements. Balancing was a crucial aspect, ensuring that the game's difficulty was fair and challenging for players.
Level design involved creating environments and challenges that kept players engaged, providing a varied and dynamic experience. Combat flow was carefully planned to ensure that battles were exciting and well-structured, maintaining constant and rewarding action.
To enhance player immersion, I developed new visual (VFX) and sound effects (SFX), making each action in the game more satisfying and sensorially attractive.
My specific contributions included:
-Complete game design based on production requirements
-Balancing game mechanics and difficulty
-Level design, including creating environments and challenges
-Planning combat flow
-Creating visual (VFX) and sound effects (SFX)