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Gun Race: Battle Royal
In the Gun Race game, I was responsible for revamping the game and creating new levels. I developed the design for a new game mode based on collecting trophies after defeating enemies, adding an extra layer of challenge and reward. Additionally, I implemented a battle pass system and the monetization of skins and emotes, offering players more customization options and incentives to keep playing.
To improve the game's "juiciness," I added new visual (VFX) and sound effects (SFX), providing a more engaging and satisfying experience. I also designed a more robust fake multiplayer system, which included a killfeed and killsticker, as well as a waiting system before starting a new match, making the game more dynamic and realistic.
Furthermore, I added 3 new themed levels and revisited the level design of the 2 existing levels, ensuring a varied and interesting gameplay experience. I also rebalanced the game's weapons to ensure fair and balanced gameplay for all players.
My specific contributions included:
-Revamp of the game and creation of new levels
-Design of a new game mode based on collecting trophies
-Implementation of a battle pass system and monetization of skins and emotes
-Addition of new visual (VFX) and sound effects (SFX) to improve the game's "juiciness"
-Design of a more robust fake multiplayer system, with killfeed, killsticker, and waiting system
-Creation of 3 new themed levels and revision of the level design of the 2 existing levels
-Rebalancing of the game's weapons











