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Coffee Clicker

Project Type

Revamp, SFX, VFX, Monetization

Date

2024

In the Coffee Clicker project, I was responsible for revamping the game. The main change was to balance the game's economy, aiming to create a fairer and more motivating experience for players. Another important focus was to add monetization mechanisms, creating new skins for various elements, both for the player and for scenery elements.

In addition, I added new visual effects (VFX) and sound effects (SFX) to increase the "juiciness" of the game, making the experience more immersive and satisfying. These improvements not only attracted new players, but also increased retention and engagement of existing users.

My specific contributions included:
-Rebalancing the game's economy
-Developing and implementing new skins for the player and scenery elements
-Creating new visual effects (VFX) and sound effects (SFX) to enhance the player experience
-Implementing monetization strategies

Description:

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